KWRPG BUSTER

  • Original Publisher: Le Réseau Rêvasser
  • Released: 02021
  • Developers:
    • KW
  • System Requirements:
    • Operating System: Win7 or Higher
    • Assembler Size: 64 Bit
    • Processor: 2ghz or more
    • Memory: 4 GB RAM (100 MB Available)
    • Graphics: DirectX version 9.0 or later, 1024x768 or higher video resolution, 16-bit colours or more
    • Sound: DirectX 9 compatible sound card, or integrated sound chip
Portable Download Download as 7Z, 7.8 MB
Portable Download Download as ZIP, 7.8 MB

Game Screenshots



Gamepad Controls

Cycle Equipment Pause Game Cycle Equipment
Movement
/ Menu Select
Action /
Menu Cancel
Jump /
Menu Confirm
Slide


Gamepad Controls

Left Analogue

  • Character Movement
  • Menu Selection

Directional Pad

  • Character Movement
  • Menu Selection

Start or Select

  • Pause Game (During gameplay.)
  • Unpause Game (On pause screen.)
  • Begin Game (On stage select screen.)

Face Button A

  • Jump
  • Menu Confirmation

Face Button X

  • Character Action
  • Menu Cancellation

Face Button B

  • Slide / Dodge

Left Bumper

  • Cycle Equipment (Drecemental)

Right Bumper

  • Cycle Equipment (Incremental)

Both Bumpers

  • Unequip Current Item (Only when both are pressed at the same time.)
  • Return to Main Menu (At level select.)
  • Exit Stage (On pause screen when a stage has been completed once before.)

ESC
Keyboard Button

  • Quit Game (Does not save progress.)


Accepts XInput and DirectInput. Custom controller binding available.

Keyboard Controls

Keyboard Controls


Arrow Keys

  • Character Movement
  • Menu Selection

Spacebar

  • Pause Game (During gameplay.)
  • Unpause Game (On pause screen.)
  • Begin Game (On stage select screen.)
  • Menu Confirmation (For every menu except the pause screen.)

Z

  • Jump
  • Menu Confirmation

X

  • Character Action
  • Menu Cancellation

C

  • Slide / Dodge

A

  • Cycle Equipment (Drecemental)
  • Tab Menu Left

S

  • Cycle Equipment (Incremental)
  • Tab Menu Right

A + S

  • Unequip Current Item (Only when both are pressed at the same time.)
  • Return to Main Menu (At level select.)
  • Exit Stage (On pause screen when a stage has been completed once before.)

ESC

  • Quit Game (Does not save progress.)


Key bindings may be reassigned for all actions in the options menu, with the exception ESC.

Difficulty Modes

Don't let the retro aesthetic keep you away! This game comes with three available difficulty modes, each to suit your own taste for challenge: Mellow mode, Moderate mode, and Maddening mode. Any of the three can be selected from the start.

Moderate is the game at its intended pace, made for players generally familiar with action games. While it might be designed to look like an old NES game, it includes plenty of quality-of-life features to keep it from being unfair. Meanwhile, Mellow is for players who are not used to playing action games very often, or at least perfer their action games on the easier side.

However, if you're already used to this specific style of game from the olden times and don't really want it to be any different, then Maddening might just be the thing for you.

All three modes are perfectly valid ways to enjoy the game. Pick whatever one suits you best!


Mellow Moderate Maddening
Overall Intent For Kirby Players
(Not meant to be difficult.)
Intended Design
(Retro-gaming, with modern
quality-of-life features.)
For MegaMan Players
(Exactly as hard as
you remember it being.)
Player Attributes Deals Double, Takes Half
(Moderate for everything else.)
Full Recovery on Stage Clear
(Extra lives if less than three.)
City Retains Losses
(Moderate beforehand.)
Battle Intensity Starts at 75% Power
(Ramps to max over 4 stages.)
Starts at 65% Power
(Ramps to max over 6 stages.)
Runs on All Cylinders
(Does not ramp until City,
then ramps further.)
Battle Corridors Full HP Before Battle
(Plus ammo on last chance.)
Plus HP Before Battle
(Plus ammo on last chance.)
As-is.
Stage Population Guard Level Increases
(According to ramp.)
Guard Level Increases
(To ramp plus weapons.)
Guard Level Max
Spikes -50% Current HP
(Lethal at 1 HP.)
-50% Current HP
(Lethal at 1 HP.)
-100% Maximum HP
(One-hit knockout.)
Hidden Stars No Extra Mode
(Too difficult.)
Hidden Stars Available
(Extra Mode geared
to Moderate difficulty.)
Hidden Stars Available
(Extra Mode slightly easier.)

Changelog

  • v1.0.0.2: Minor Update
    • Bugfix to address an issue in the data save mechanism between previous two versions.
  • v1.0.0.1: Minor Updates
    • Added exit utility to return to stage select from the pause menu when in any of the first 8 stages that have already been completed.
    • Minor adjustments to the earlygame and lategame on mellow and moderate difficulties.
    • Miscellanous bugfixes to the postgame content.
  • v1.0.0.0: Initial public release.